Absention - Say Hello To A VR Ready Survival Horror Game Powered By Unreal Engine 4
The Australian Indie Startup developer, Dream Wave Games earlier today announced their debut game equally a studio. And that game is a VR Survival Horror Game "with a Groundhog Day twist" - Absention. They take released an annunciation video as well as some screenshots and every bit much details as possible about the game.
Absention Is Inspired By True Survival Horror Greats Such As Resident Evil & Silent Hill
According to the Dream Wave Games Press Release, Absention has been in development for over a year and the thought behind Absention was conceived back in 2022 right after the studio's founder - Robert Bruce, graduated from College. The game takes place in and around a lake firm which you (the histrion) recently inherited from your estranged male parent who disappeared under suspicious circumstances. The gameplay and game mechanics sound rather interesting, since you will be re-living the same night over and over again (hence the Groundhog 24-hour interval reference,) and you will need to larn from your previous mistakes.
You have inherited a lake firm from your estranged father who disappeared under suspicious circumstances. After falling asleep after a long solar day traveling to the isolated house, you wake to the chilling chinkle of a gramps clock. Suddenly the power goes out and in the blackness you see glowing eyes of something running at you. You wake up to the haunting chime of the grandfather clock...
In Absention you explore the mysterious lake business firm that changes it's layout every time y'all play. You memorize key events and learn from your mistakes to overcome the terrifying foe that hunts you. You take that reluctant sprint, risking it all in the hopes that this time you live to run into a new twenty-four hour period. Y'all uncover the mysteries of your by and escape this eternal dark or terror.
The features they have detailed on the game's homepage are the following:
- TIME LOOP GAMEPLAY
Yous must relive the same dark, but don't make the same mistakes. Remember what you lot've learned and arrange. - TOTAL IMMERSION
Built from the ground up to take advantage of the Oculus Rift VR for consummate optical and audio immersion - DEEP EXPLORATION
Secrets are correct nether your nose. Detailed environments and mysterious objects need thorough inspection. - True SURVIVAL HORROR
A pure survival horror experience with an emphasis on evasion and smart thinking. Sneak, hide, and solve. - RANDOMIZED ELEMENTS
Each new game is dissimilar the last. Key rooms and objects have randomized locations to continue players on their toes. - MYSTERIOUS FOE
A single enemy stalks y'all in the darkness. Apply stealth and listen carefully where it is at all times. - MIND-Bending PUZZLES
Things are non e'er every bit they seem. Multi-sensory puzzles will challenge your mode of thinking. - UNSETTLING REALISM
Powered past Unreal Engine iv, Absention pushes the visual boundaries of an indie game.
Robert Bruce thinks that "It's an heady fourth dimension to be a survival horror fan. New, innovative hardware and software are at present easily accessible to both the developer and consumer." And I would agree, however on a personal note me and horror games (true horror games) barely agree with each other on a skillful day, now add VR into the mix and I'll probably suffer from a centre attack. Even so the concept of the game sounds promising in my opinion and the fact that information technology's fabricated in Unreal Engine iv, makes it even better.
Source: https://wccftech.com/absention-say-hello-to-vr-survival-horror-unreal-engine-4/
Posted by: rustexpearl91.blogspot.com

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